In the Shadow of the Erdtree expansion, players are frustrated with boss fights that have infinite combos and overly complicated attack patterns. They feel that these lengthy attack strings leave little room for retaliation and that the difficulty stems from unrelenting enemy onslaughts.
FromSoftware's game design philosophy has evolved over the years, beginning with the King's Field series, which featured simplistic and awkward combat. With the release of Demon's Souls, the studio shifted its focus towards more challenging and intricate gameplay, emphasizing deliberation in design. This approach has been carried through their subsequent titles, including Dark Souls, Bloodborne, and Sekiro, each offering distinct gameplay while maintaining the core philosophy of methodical, challenging combat.
The main issue discussed in the news about Elden Ring is the difficulty of the boss fights in the Shadow of the Erdtree expansion, with players complaining about infinite combos and overwhelming attack patterns. This has sparked a debate among the community about FromSoftware's boss design and the expectations players have from previous games.