Larry Hryb, also known as "Major Nelson," played a significant role at Microsoft before joining Unity. He was the Director of Programming for the Microsoft gaming network Xbox Live. Hryb was instrumental in the development of the Xbox One, Xbox 360, Xbox LIVE, Kinect, and the 'New Xbox Experience'. He was also one of the small team of people at Xbox who came up with the concept of 'Xbox 360 Achievements', a popular feature of Xbox 360 games. In addition to his work on the technical side, Hryb was a public face for the Xbox brand, hosting the Official Xbox Podcast and posting about Xbox to his large following on social media platforms.
Larry Hryb, also known as "Major Nelson," contributed significantly to the Xbox brand during his tenure at Microsoft. He played a crucial role in shaping Xbox's brand image and cultivating a dedicated community of gamers6. As the Director of Programming for Xbox Live, Hryb was responsible for building relationships with developers, promoting new games, and engaging with fans through various platforms6.
Hryb started at Microsoft in 2001 as the Editor in Chief of MSN Music and became a Senior Project Manager on the Xbox team in 2003. He contributed to many features of Xbox 360 and Xbox Live, including the Achievement system, cloud saves, party chat, and in-game messaging. He also played a significant role in the development of the Xbox One, Xbox LIVE, Kinect, and the 'New Xbox Experience.'
As a public figure for the Xbox brand, Hryb hosted the Official Xbox Podcast and regularly shared news from the Xbox team with his more than 1 million followers on Twitter. He was known for his enthusiastic engagement with the gaming community and his ability to connect with gamers worldwide.
Larry Hryb, also known as "Major Nelson," will be joining Unity's Community team as the Director of Community. In this role, he will collaborate with developers and creators who use Unity's tools to bring their visions to life. His focus will be on empowering creative and business success for creators around the world across games, apps, and experiences, while also helping to transform the way stories are told and experiences are shared.