Paradox Interactive had promised several features for Life By You that would differentiate it from other games in the life-management genre. These included:
Enhanced customization: Players would be able to change not only their clothing, appearance, and homes but also customize and control conversations and career paths.
Highly moddable: Life By You was promised to be highly moddable, allowing players to create and share their own content with ease.
Open-world exploration: The game would feature an open world that players could explore on foot and in vehicles without any loading screens.
Direct control: Players would have the ability to switch from a third-person view to direct control gameplay, allowing for a more immersive experience.
Real-language conversations: Unlike other games in the genre that use made-up languages or emotes, Life By You would feature real-language conversations, adding to the realism and immersion.
Customizable quests and activities: Players could create and share custom quests and activities, formalizing the informal challenges popular among players of similar games.
Pro-nudity stance: Life By You would include visible nudity for players who chose to turn off censorship shaders, allowing for a more mature and realistic experience.
These features aimed to provide a fresh and innovative take on the life-management genre, setting Life By You apart from its competitors.
Mattias Lilja, the deputy CEO of Paradox Interactive, provided several reasons for the cancellation of Life By You. He mentioned that the game had been in development for a long time and despite delays, it failed to meet both the company's and the community's expectations. The team saw incremental improvements with each delay, but they were focusing on details rather than the whole picture. After taking a wider view of the game, it became clear that there was still a long way to go in development. Ultimately, they decided to cancel the project as they believed that more time would not get them close enough to a version they would be satisfied with.
Paradox Interactive decided to cancel the development of Life By You after multiple delays because they believed that more time would not get them close enough to a version they would be satisfied with. The deputy CEO, Mattias Lilja, stated that after delaying the release again and taking a "wider view of the game," it became clear that the studio still had a long way to go. He also acknowledged that this was a clear failure on Paradox's part to meet both their own and the community's expectations.