The YouTube channel Gaming Reinvented recently revealed a dynamic difficulty feature in "The Legend of Zelda: Breath of the Wild." This feature makes the Blight battles in the Champion's Ballad easier with repeated attempts. Upon failing against the same enemy multiple times, the game provides Link with helpful items to make the next attempt less challenging4. After three attempts, Link starts with a Fairy for a quick revival, and after six attempts, the game offers a meal and elixir specific to the boss to help with tricky effects4. This feature is not about weakening the bosses, but rather assisting players who might be struggling with a particular battle.
After Link fails three times against a single Blight in The Legend of Zelda: Breath of the Wild's Champion's Ballad DLC, the game provides him with helpful items to make the next attempt easier. Upon the third attempt, Link will start his next run with a Fairy in his items for a quick revival. If he falls another three times (taking the total up to six), the game throws in a meal and elixir specific to the boss at hand to help navigate some of the trickier effects. This feature serves as a form of dynamic difficulty, assisting players who might be struggling to overcome a specific battle.
After Link fails six times in total against a Blight, the game provides additional support in the form of a meal and elixir specific to the boss at hand. These items help navigate some of the trickier effects during the battle, making it easier for players who might be struggling with a particular Blight. This feature is a part of the game's dynamic difficulty system, which aims to assist players without directly weakening the bosses themselves.